The developer behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin just teased its upcoming project, creating significant hype within the player base. However, recent statements from the studio's lead designer have introduced clarity to the narrative, focusing on the studio's stance toward machine learning.
In a new statement, the studio's founder explained that the company is using AI technology for specific supporting functions. These include developing presentation materials, creating initial concept art, and writing placeholder text.
Crucially, Vincke made clear that the end content in the game will be authored entirely by actual artists. "Larian is creating every line manually," he stated.
Our studio is constantly increasing our roster of storytellers and are actively assembling writing teams.
As concept art is being explicitly referenced — we presently have twenty-three concept artists and have positions available for further talent.
All our efforts we do is additive and focused on enabling creatives to spend more time on making content.
Every AI system applied correctly is a boost to a creative team routine, not a replacement for their talent.
The news of using AI initially generated unease among some the player base. In response, Vincke offered additional elaboration on online platforms.
"Our team utilizes AI tools to gather inspiration, similar to we use the internet and physical media," he stated. "In the initial brainstorming phase we use it as a rough outline for layout which we then substitute with authentic concept art."
He added, "We've hired artists for their creative vision, not for their ability to execute what a AI generates."
Vincke had earlier broken down the studio's practical approach to AI and ML, categorizing its use into key pillars:
He specifically stated that key artistic areas — such as visual art — are not fields where the team is cutting creative involvement. Conversely, Larian is recruiting more in these precise fields.
"We are not launching a game with AI-generated content, nor looking at trimming down creatives to swap them out with artificial intelligence," Vincke stated definitively.